TY - JOUR TI - Cued Rat Gambling Task AU - Barrus, Michael M. AU - Winstanley, Catharine A. VL - 7 IS - 3 PY - 2017 DA - 2017/02/05 SP - e2118 C1 - Bio-protocol 2017;7:e2118 DO - 10.21769/BioProtoc.2118 UR - https://doi.org/10.21769/BioProtoc.2118 AB - The ability of salient cues to serve as powerful motivators has long been recognized in models of drug addiction, but little has been done to investigate their effects on complex decision making. The Cued rat Gambling Task (CrGT) is an operant behavioural task which pairs salient, audiovisual cues with the delivery of sucrose pellet rewards on complex schedules of reinforcement that involve both sugar pellet ‘wins’ and timeout penalty ‘losses’. The task was designed with the intention of providing insight into the influence of such cues on decision making in a manner that models human gambling. KW - Decision making KW - Gambling KW - Animal models KW - Addiction KW - Impulsivity KW - Cues JF - Bio-protocol SN - 2331-8325 PB - Bio-protocol LLC. BIO101 - False